Category Archives: DS Reviews

Nintendo’s latest handheld portable console, the Nintendo DS has smashed all previous handheld records with it’s innovative touch-screen, dual screens and built in microphone.

Sonic Colours [Wii and DS] Review

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Like Arnie to Stallone or Brown to Cameron there have been many epic face offs throughout the history of man. One of them is Mario and Sonic. Both have met brilliant acclaim but Sonic always manages to lose to Mario. The past few years for Sonic have been pretty bad as he has met less than desirable responses for his previous games. Fortunately, Sonic Colours for both the DS and Wii rises above the negativity.

The main story is that Sonic and Tails need to go and save the day again. Dr Eggman has created an evil theme park in which he kidnaps and imprisons alien visitors known as Wisps.

The design for both versions is purely Sonic. The colours are vibrant and the designs of each level are quirky, fantastic and awe inspiring. Sure you’ll be zooming past each level in a fast classic Sonic fashion but that’s not enough to deter you from admiring all the beauty that each level has to offer. Whether it’s looking at the large multicolour mountains or the beautifully shaped planets Sonic Colours definitely lives up to the name providing a solid piece of eye candy. The DS version is different solely for the fact that its set in a 2D platform fashion but the innovative design prevents it from being too boring.

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Professor Layton and the Lost Future [DS] Review

If you’re even remotely familiar with puzzle games on the DS, you’ll have no doubt heard of the Professor Layton series.  An absolute runaway success of a franchise, the series has received outstanding critical acclaim, impressive sales and even a full-length animated feature film.  Impressive for any series, near unheard of for a series two games in, and on a handheld, no less.  And here we are with the third instalment in the series, Professor Layton and the Lost Future.

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Taking a break from puzzle-solving, the Professor and his apprentice, Luke are invited to a demonstration of an apparently fully-working time machine.  When the experiment goes awry, the machine is destroyed and both it’s inventor and the Prime Minister, Bill Hawks are found to be missing.  Soon after, Luke receives a letter from a familiar face – himself ten years in the future, warning him that things are soon to take a turn for the worse.  This just so happens to coincide with the disappearances of other various scientists.  It isn’t long before the Professor and Luke – both of them – find themselves embroiled in an adventure that, surprise surprise, offers more questions than it first seems…

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Last Window – The Secret of Cape West [DS] Review

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It seems that the introduction of games like Phoenix Wright have jumpstarted a certain style of gaming on the DS. Gaming where puzzle solving and storytelling are intertwined like Mario and Mushrooms. Phoenix Wright was pretty successful in its own right as was the later Professor Layton. Now how about getting introduced to Kyle Hyde?

Hyde gets fired from his job as a door to door salesman for the Red Crown. On the outside, the Red Crown seems like a normal business but on the inside, they collect “special” items. He arrives home to his crummy apartment to discover that it he has been served an eviction notice due to closure of the entire complex. Alongside this, Hyde discovers strange messages asking him to locate the Scarlet Star.

Last Window is played holding the DS on its side like a book. It’s a novel way (excuse the pun) of playing a game that is very much focused on its driving and captivating story line. Throughout the game you move Hyde with your stylus. On the left hand side of the screen is a first person 3D view and on the right is a bird’s eye 2D view. The left hand side is slightly pointless however as you’ll often be using the right hand side to play most of the game.

Art Academy [DS] Review

Nintendo sure are paving a new way for the so called ‘self improvement games.’ We had the likes of Brain Academy which claimed to increase your brain power. Then we had the number of cooking games released which of course, teached you how to cook. Now Nintendo have released Art Academy which teaches users how to draw. Art’s a funny thing. You either have it or you don’t. Can Art Academy turn art novices into people that can draw a respectable looking piece of art?

On opening the game you’re greeted by some pleasant music that would probably be suited to Zelda’s Kakiro Village or your own village in games such as Animal Crossing. You’re mentor for the game is a bearded and predicatably artistic looking man known as Vince (an ode to Van Gough?)

You’re taken through the game in a series of tutorials starting from the very basics such as outlining to the more complicated concepts. It’s a good way of taking you through as it doesn’t rush you and teaches you just as a real art teacher probably would. It could have done with better pacing perhaps as it goes on through certain concepts a little longer than desired. I found that my drawings were never as good as the in game teachers however and whilst this is expected and normal, the game could have done with a bit of an error correction system. There were times when I wasn’t quite sure whether I was doing something correctly or not. I actually continued without doing what the game had asked and it still praised me for drawing ‘correctly.’

Responsively, the DS stylus acts just like a real art tool would. You’re presented with a variety of pencils ranging from HB to 2B and a choice of different brushes. The game is pressure sensitive and the harder you push down, the more bolder the overall result will be. It’s a nice realistic touch.

The game also gives you a large variety of colours from its pallete. You’re bound to find pretty much any colour you want. Rather than selecting them however, you’re made to mix them yourself and whilst this is probably implemented to promote an awareness of the colour pallete, some might find this method a little bit too inconvenient.

The menu’s and in game icons are nicely positioned. You’ll never find that they’ll get in your way when painting and they’ll dissapear when not needed.

Once you’ve finished the short tutorial section, you can go into the free paint option where you’re given a selection of pictures to try out your new found skills with although some might get bored quickly. Art afficionado’s might not find this game very useful as it teaches concepts that they probably already know.

Overall, Art Academy is another nice addition to Nintendo’s series of self help games. It’s nicely presented and the sound is pleasant. It is let down however by its quick tutorial mode and replayability that doesn’t do much to keep you playing the game.

+ Very pleasing presentation and sound
+Definately improves artistic ability

- Feels like a beginners only game and not for established artists
- You don’t know if you’re going wrong or not.

SCORE 7/10

Dragon Quest IX [DS] Review

Way back in the day, when I first got into RPGs, Japan was almost like the Promised Land. While we were lucky to see more than a copy of Final Fantasy Mystic Quest, they had games to spare.  They loved them so much, legend stated that no RPG could be released on a weekday, essentially elevating release day to a holiday or borderline religious festival!  The really weird thing?  While the majority of that might be… arguable, that last bit is actually true. Back in 1988, a game came out for the NES that convinced great swathes of the population to pull a sickie and wait in line outside their local game shop.  You read that right: not football, not tennis, a game.  The Japanese government stepped in and politely suggested that Enix, the game’s producers and publishers, try to avoid bringing the country’s workforce to a screeching halt in future.  That game was Dragon Quest III, part of a series that soundly beats the Final Fantasy juggernaut into second place in Japan with the back of its hand.  Yet, strangely, the series is almost unheard of amongst the general populace in the West, while even your Grandmother probably knows that Aeris dies in FF7.  Well, Square Enix are looking to change that with their latest magnum opus – Dragon Quest IX: Sentinal of the Starry Skies.

You start off by creating your character, choosing their gender, hairstyle and colour and so on.  As the game opens, you are an angel charged with protecting a nearby village.  The angels are trying to help the World Tree, Yggdrasil, grow, and the only way to do that is by collecting benevolessence, a force created by helping others.  Just as it seems like they’re about to achieve their goal, the angels are attacked and scattered.  When the player finally reawakens, it’s back in the village they were protecting earlier but, more importantly, it’s without their wings and halo.  And so, you go forward, helping people while trying to figure out what’s causing the recent disasters on the mortal plane.

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Runaway – A Twist Of Fate [DS] Review

The point and click adventure has seen something of a resurgence in recent years.  It wasn’t that long ago that the genre was all but dead, the few still faithful clinging desperately onto their memories of Monkey Island and Leisure Suit Larry. But, thanks to the efforts of people like Telltale Games, games filled with logic-torturing puzzles have never been more popular.   Yet, despite the obviousness of the combination, they’re still something of a rarity on the DS.  Well, here comes Focus Home Interactive to try and balance the scales a little, with Runaway: A Twist of Fate

A Twist of Fate is actually the third in a series of games that started on the PC.  The story is confusing at first, referring to characters and places we should already know (because we all played the first two games, right?) and the manual gives no help whatsoever.  The game starts with a funeral.  As she’s walking away, Gina, one of the few mourners, receives a message on her phone.  Slight problem: it’s from the man they just buried.  And so begins a tale of assassination, aliens and advanced lessons in silly puzzles.

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Rooms – The Main Building [DS] Review

Hudson tries a new spin on an old puzzle formula. But does it stand out from the crowd?

Sliding puzzles.  You know them, you hate them, you were probably given them as a child and took them to pieces because, seriously, they’re the most irritating devices known to man this side of the vuvuzela (ha ha!  Topical comedy!).  Their original creator was clearly aligned with the legions of Hell when he invented them: you know the puzzle cube from Hellraiser?  That was the prototype.  This is the finished article!  And there’s barely a game that’s featured them that hasn’t made players want to kill the developers out of agonizing frustration.  To put it in simple/worksafe terms: they suck beyond all measure.

And now, along comes Hudson with an entire game based on the infernal things.  Oh joy…

The plot, for what it’s worth, involves the inventively-named Mr. X.  One day, X receives a letter from the mysterious Mr. Book.  Upon reading the letter, he’s pulled into a strange world of sliding rooms, and talking objects.  His tormentor/benefactor, Mr. Book, for example is… an animated book!  Shocking, I know.  So, X tries to escape the world, putting together the pieces of… you know what, who cares, it’s a puzzle game, does it really even need a plot?

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WarioWare D.I.Y. [DS] Review

It’s something we’ve all thought while playing a game: why did they do that?  Why didn’t they do this?  Man, I could do so much better.  Well, congratulations!  You now have the opportunity to put your money where your mouth is as Nintendo lets you tinker around with their premier mini-game series.

Warioware D.I.Y. Boxart

Okay, might as well get this out the way first, if you’re looking for a ‘proper’ WarioWare game, you may be disappointed.  There’s only about 90-odd actual minigames here, as opposed to the billions of minigames and extras previous games have offered.  On the off-chance you’ve somehow been trapped in an oil drum on the moon for the last few thousand years, the WarioWare series has you playing through frantic minigames, each lasting between three and eight seconds.  You’re given a brief instruction, like ‘Jump’ or ‘Follow’ and then have to perform the action.  Needless to say, the series is ludicrously popular.  This current offering, if you couldn’t guess by the title, allows you to create your own minigames, letting you draw the graphics, create the music and set everything up however you want, and I think it’s fair to say this here and now: to many of you, this is going to be as boring as hell.  To others, however, this is going to be the single greatest game you buy all year, no question.

The pre-loaded games are pretty much what you’d expect from the series.  Each character has a themed set of games – sports, food, and so on – with a new set unlocked every day.  As usual, you can play a set of games or individual challenges, eventually unlocking the option to play a random sampling of all the games you’ve unlocked. However, as I’ve said, the focus here is more on designing and sharing than playing yourself.

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Grand Theft Auto: Chinatown Wars [DS] Review

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At first Chinatown Wars just looks like a regular old handheld port in the same vein as the first 2D Grand Theft Auto’s. This couldn’t be further from the truth however as Chinatown Wars brings new features making this DS handheld game refreshing and innovative. Grand Theft Auto Chinatown Wars even manages to distance itself away from it’s main console counterparts putting it on a totally new level.

Here’s how Chinatown War’s story goes; Huang Lee is the child of a murdered Triad boss. He comes from Hong Kong on a plane to Liberty City in order to deliver a sword known as the ‘Yu Jian,’ a sword that Huang’s father won in a poker game. Upon arrival in Liberty Ciy, Huang is ambushed and left for dead as he is dumped into the cities waters. The sword is stolen and Huang’s uncle Kenny isn’t too pleased by this as he plans to offer it to another triad leader as a means of securing his position. Huang then has to balance between finding his father’s killer and the sword for his uncle.

The graphics in Chinatown Wars are visually pleasing. The game is rendered in cell shaded graphics giving it a nice, comic book style. This is a first for Rockstar as no other GTA game has been presented this way. Rockstar have done a fantastic job of presenting a game in a smooth and nice way. One of the best graphics I’ve seen on the DS in a while.

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