Category Archives: Reviews

Reviews from the WiiDS.co.uk team, including the Virtual Console Review Archive.

Harry Potter and the Deathly Hallows [Wii Review]

Box Art

Unless you’ve been living under a rock or with some part of crazy strict religious cult you’ll know of Harry Potter. Like Haribo, kids and grown ups love it so. J.K Rowling’s certainly been doing pretty well for herself spawning seven books making billions out of it. Of course you can’t have a large worldwide popular franchise without some merchandising and spin offs. Harry Potter is certainly guilty of this. As the series grew so did the tone. Abandoning the more childish themes of previous books, The Deathly Hallows is a darker and more adult story.

For those who need a little catch up, The Deathly Hallows is the first part of a two part adventure which involves Harry Potter flunking out of Hogwarts due to the death of Dumbledore. Voldermort is rising in strength and it’s up to Harry and his friends to destroy the Horcruxes – items which give Voldermort his immortal power.

Throughout most of the game you’ll go through a third person shooter fashion with some small stealth elements thrown in. The main problem with the style of the game is that you’ll often be blocked by objects in the environment as you try to attack the enemies. Furthermore aiming is annoying. There’s no auto aim to aid you making the imprecise and inaccurate targeting cumbersome.

Continue reading

Sonic Colours [Wii and DS] Review

Box Art

Like Arnie to Stallone or Brown to Cameron there have been many epic face offs throughout the history of man. One of them is Mario and Sonic. Both have met brilliant acclaim but Sonic always manages to lose to Mario. The past few years for Sonic have been pretty bad as he has met less than desirable responses for his previous games. Fortunately, Sonic Colours for both the DS and Wii rises above the negativity.

The main story is that Sonic and Tails need to go and save the day again. Dr Eggman has created an evil theme park in which he kidnaps and imprisons alien visitors known as Wisps.

The design for both versions is purely Sonic. The colours are vibrant and the designs of each level are quirky, fantastic and awe inspiring. Sure you’ll be zooming past each level in a fast classic Sonic fashion but that’s not enough to deter you from admiring all the beauty that each level has to offer. Whether it’s looking at the large multicolour mountains or the beautifully shaped planets Sonic Colours definitely lives up to the name providing a solid piece of eye candy. The DS version is different solely for the fact that its set in a 2D platform fashion but the innovative design prevents it from being too boring.

Continue reading

Professor Layton and the Lost Future [DS] Review

If you’re even remotely familiar with puzzle games on the DS, you’ll have no doubt heard of the Professor Layton series.  An absolute runaway success of a franchise, the series has received outstanding critical acclaim, impressive sales and even a full-length animated feature film.  Impressive for any series, near unheard of for a series two games in, and on a handheld, no less.  And here we are with the third instalment in the series, Professor Layton and the Lost Future.

Game Boxart

Taking a break from puzzle-solving, the Professor and his apprentice, Luke are invited to a demonstration of an apparently fully-working time machine.  When the experiment goes awry, the machine is destroyed and both it’s inventor and the Prime Minister, Bill Hawks are found to be missing.  Soon after, Luke receives a letter from a familiar face – himself ten years in the future, warning him that things are soon to take a turn for the worse.  This just so happens to coincide with the disappearances of other various scientists.  It isn’t long before the Professor and Luke – both of them – find themselves embroiled in an adventure that, surprise surprise, offers more questions than it first seems…

Continue reading

Sengoku Basara: Samurai Heroes

Box Art

War games have always had their fair share of fan bases. There were the Command and Conquer series and the Dynasty Warrior games which brought Eastern Asian elements to the formula. Sengoku Basara: Samurai Heroes is Capcom’s offering with a Japanese anime twist.

In SBSH you are given a choice of several characters as you progress through their storylines. Each characters are given their own cut scenes and they all intertwine together. This is only the start of a long list of negatives though.

The voice acting is so terrible and cheesy throughout each scene that you can’t help but laugh. The often over exaggerated screams that some characters give are pure comedy rather than pure drama.

Continue reading

Last Window – The Secret of Cape West [DS] Review

Box Art

It seems that the introduction of games like Phoenix Wright have jumpstarted a certain style of gaming on the DS. Gaming where puzzle solving and storytelling are intertwined like Mario and Mushrooms. Phoenix Wright was pretty successful in its own right as was the later Professor Layton. Now how about getting introduced to Kyle Hyde?

Hyde gets fired from his job as a door to door salesman for the Red Crown. On the outside, the Red Crown seems like a normal business but on the inside, they collect “special” items. He arrives home to his crummy apartment to discover that it he has been served an eviction notice due to closure of the entire complex. Alongside this, Hyde discovers strange messages asking him to locate the Scarlet Star.

Last Window is played holding the DS on its side like a book. It’s a novel way (excuse the pun) of playing a game that is very much focused on its driving and captivating story line. Throughout the game you move Hyde with your stylus. On the left hand side of the screen is a first person 3D view and on the right is a bird’s eye 2D view. The left hand side is slightly pointless however as you’ll often be using the right hand side to play most of the game.

Wii Party [Wii] Review

Wii Party Box

What makes Wii Party different from the rest?

Wii Sports, Wii Play or Mario Party. Nintendo’s motion sensored console definately doesn’t have an absence of casual and fun multiplayer games. Who could blame Nintendo though? Their main target seems to be that of a more family orientated or casual gaming audience. Now Wii Party is the latest in the series of multiplayer games that the Wii seems to love.

So what is Wii Party? At first glance it seems just like any other Wii Party game. You can choose to play games from one to four players using your own Mii which is a nice personalisation as with previous party games although certain game modes are strictly for more than one player. You compete against each other through a series of mini games in attempt to come out on top.

Wii Party has many game modes. The first which are known as party games and are split up in five categories. Board Game Island requires you to navigate around a board attempting to beat your opponents just like Mario Party. Globe Trot is a game that requires you to use more of your brain as you aim to travel to places such as India, Egypt and the USA in order to gain the most souvenirs and photographs. Unlike Mario Party, Wii Party manages to make use of quick gameplay. There aren’t any traps that slow down the gameplay, just a nice, fast paced game although the ability to skip NPC turns would have been nice.

Continue reading

Metroid Other M [Wii] Review

Samus Aran is back and it is a whole different adventure from previous games.

Metroid Other M is a game that brings together some old classic elements from the Metroid series and combines them with some new tricks. At the start of Other M the baby metroid sacrifices itself to save Samus. After this spectacular cutscene Samus recieves a distress call to a ship where she then discovers her old team and they investigate the ship.

Compared to previous Metroid’s, Other M is a fast paced action shooter. This results in a game that is an exciting and visceral experience. Often throughout each section you’ll find plenty of enemies to battle with and the games charm derives from the hectic fights. The boss fights are fantastic as they truly bring an epic scale to the game.

Continue reading

Art Academy [DS] Review

Nintendo sure are paving a new way for the so called ‘self improvement games.’ We had the likes of Brain Academy which claimed to increase your brain power. Then we had the number of cooking games released which of course, teached you how to cook. Now Nintendo have released Art Academy which teaches users how to draw. Art’s a funny thing. You either have it or you don’t. Can Art Academy turn art novices into people that can draw a respectable looking piece of art?

On opening the game you’re greeted by some pleasant music that would probably be suited to Zelda’s Kakiro Village or your own village in games such as Animal Crossing. You’re mentor for the game is a bearded and predicatably artistic looking man known as Vince (an ode to Van Gough?)

You’re taken through the game in a series of tutorials starting from the very basics such as outlining to the more complicated concepts. It’s a good way of taking you through as it doesn’t rush you and teaches you just as a real art teacher probably would. It could have done with better pacing perhaps as it goes on through certain concepts a little longer than desired. I found that my drawings were never as good as the in game teachers however and whilst this is expected and normal, the game could have done with a bit of an error correction system. There were times when I wasn’t quite sure whether I was doing something correctly or not. I actually continued without doing what the game had asked and it still praised me for drawing ‘correctly.’

Responsively, the DS stylus acts just like a real art tool would. You’re presented with a variety of pencils ranging from HB to 2B and a choice of different brushes. The game is pressure sensitive and the harder you push down, the more bolder the overall result will be. It’s a nice realistic touch.

The game also gives you a large variety of colours from its pallete. You’re bound to find pretty much any colour you want. Rather than selecting them however, you’re made to mix them yourself and whilst this is probably implemented to promote an awareness of the colour pallete, some might find this method a little bit too inconvenient.

The menu’s and in game icons are nicely positioned. You’ll never find that they’ll get in your way when painting and they’ll dissapear when not needed.

Once you’ve finished the short tutorial section, you can go into the free paint option where you’re given a selection of pictures to try out your new found skills with although some might get bored quickly. Art afficionado’s might not find this game very useful as it teaches concepts that they probably already know.

Overall, Art Academy is another nice addition to Nintendo’s series of self help games. It’s nicely presented and the sound is pleasant. It is let down however by its quick tutorial mode and replayability that doesn’t do much to keep you playing the game.

+ Very pleasing presentation and sound
+Definately improves artistic ability

- Feels like a beginners only game and not for established artists
- You don’t know if you’re going wrong or not.

SCORE 7/10

Dragon Quest IX [DS] Review

Way back in the day, when I first got into RPGs, Japan was almost like the Promised Land. While we were lucky to see more than a copy of Final Fantasy Mystic Quest, they had games to spare.  They loved them so much, legend stated that no RPG could be released on a weekday, essentially elevating release day to a holiday or borderline religious festival!  The really weird thing?  While the majority of that might be… arguable, that last bit is actually true. Back in 1988, a game came out for the NES that convinced great swathes of the population to pull a sickie and wait in line outside their local game shop.  You read that right: not football, not tennis, a game.  The Japanese government stepped in and politely suggested that Enix, the game’s producers and publishers, try to avoid bringing the country’s workforce to a screeching halt in future.  That game was Dragon Quest III, part of a series that soundly beats the Final Fantasy juggernaut into second place in Japan with the back of its hand.  Yet, strangely, the series is almost unheard of amongst the general populace in the West, while even your Grandmother probably knows that Aeris dies in FF7.  Well, Square Enix are looking to change that with their latest magnum opus – Dragon Quest IX: Sentinal of the Starry Skies.

You start off by creating your character, choosing their gender, hairstyle and colour and so on.  As the game opens, you are an angel charged with protecting a nearby village.  The angels are trying to help the World Tree, Yggdrasil, grow, and the only way to do that is by collecting benevolessence, a force created by helping others.  Just as it seems like they’re about to achieve their goal, the angels are attacked and scattered.  When the player finally reawakens, it’s back in the village they were protecting earlier but, more importantly, it’s without their wings and halo.  And so, you go forward, helping people while trying to figure out what’s causing the recent disasters on the mortal plane.

Continue reading