
Developed and published by Capcom, we have the second instalment of the Resident Evil Archives collection. Resident Evil Zero is the prequel to the original game, and it follows the S.T.A.R.S. Bravo Team as they investigate a series of murders outside Raccoon City; prior to the mansion incident.
I am a massive Resident Evil fan; and I’m talking about these old ones as opposed to the recent on-rails shooter variety. They’re not bad, but they don’t come anywhere close to what these old classics have to offer. Love it or hate it, the static camera angles, simple yet charming puzzles, and somewhat restrictive inventory space is what made them so great. It made them challenging. Although I own most of the Resident Evil series on the Gamecube (which obviously can be played on the Wii), a part of me is glad that Capcom has started re-releasing them as it gives newcomers a chance to play them. No-one likes seeing straight ports of old games on new consoles, but since it’s Resident Evil, I’ll let this slide.
The game begins as you board a stationary train that’s out in the middle of nowhere. Once you’re inside, you find that the cabins are filled with dead bodies, and what seem like zombies are wandering up and down intent on eating you alive. The situation seems to get worse as not only are the dead undead, various animals and even people have been mutated and genetically altered by some mysterious virus and you seem to be right in the thick of it.









