We recently had the chance to sit down with Manuel Rupérez and Christian Pulido, Creative Directors at Jungleland games, to talk about their forthcoming WiiWare title – STOP STRESS: A Day of Fury. So lets see what they had to say!
Hi guys, thanks for taking the time out to talk to us. Do you mind telling our readers what is your name and position?
Manuel Rupérez and Christian Pulido, Creative Directors at Jungleland games.
Where did the idea for Stop Stress: A Day of Fury come from?
The simple truth is that we came up with the idea one day when playing on the Wii and the remote-control battery run out. We started shaking it with let’s say a certain degree of ‘fury’ in order to avoid the inevitable ‘game over’ message! Uhmm, I guess that triggered a ‘spark of inspiration’.
What type of player is this game aimed at?
Casual players. Our goal was to create a game playable by everyone. The starting point was to get the remote-control to act as a bat or a hammer and from then on to start breaking and smashing everything around the player onscreen. Stop Stress is easy and fun to play.
Do you think a lot of gamers will be able to relate to the stresses and strains of poor Jack?
Sure. Stress and the modern world go together like a horse and carriage; you cannot have one without the other. Although the good news is that you don’t need to be stressed out to enjoy this game. It can be played just for fun, and your expectations will be fulfilled.
Will it help players to relax after a hard day of work?
No doubt about it. Although not being designed towards fitness, the intention is to have an adrenaline rush, and maybe even lose an extra pound or two!, feel better, have lots of fun and, perhaps you will even want to have Sunday lunch with you mother in law!!!
The trailer coveys a good sense of humour. Is this element important in making the game as “stress-free” as possible?
Definitely yes, a good sense of humour is key in this game. You will be surprised by the gorilla in diapers throwing bananas at you. You will even have the opportunity to relax sipping lime flower tea… Well expect the unexpected. Laughter is an inheritant part of any anti stress therapy…
The animations look great. How long did it take to create this game?
Abylight’s talent is behind this production. It took only six months to complete the whole work.
What will make players want to replay this game?
Perhaps you lose some stress, yes, but you will also become a ‘fun addict’. We are afraid to say that once you start you cannot stop playing it again and again.
Did you specifically choose to release this game now, with financial strains and the run-up to Christmas contributing to real-life stress levels?
Every single thing counts. In fact, now that you mention it, perhaps we should have given Santa a special guest starring role!
Are the controls simple enough to create a relaxing gaming experience?
We believe this will be a new experience for the Wii player. The system developed by Abylight will show the player a way of moving around like no other before. We aimed for a vintage solution easy to feel, with immediate control and enabling the player to focus on the game experience
Is there a possibility for a sequel at this early stage?
Good question. At this stage, the answer will come from our players. However, one thing we may announce in advance is the title, and no doubt it will be “Stop Stress 2: Jack is back”.







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