Way back on Janurary 6, 2007, UK-based video game developer Data Design Interactive announced that it would support the Nintendo Wii with 30 games planned for the console under its new Popcorn Arcade label. Providing exciting fun at pocket prices, these games would ultimately give the company an unforgettable reputation by many press sites and video gamers alike. Data Design Interactive….your games are unquestionable THE BEST beyond all measures. Now one may ask this (very ignorant) question:
“Cheng, have you any insight of the games provided by Data Design Interactive? Are you that blind? When you think about it, the quality to these 30 games are completely unacceptable. Its quite a lot of software, but that doesn’t matter if we are getting absolute crap on store shelves.”
30 titles is indeed a large abundance of software by one small developer, especially in the time span it’ll take to create them! Backbone Games couldn’t do it, Rockstar Games couldn’t do it and even Electronic Arts would have to say otherwise as well. But Data Design Interactive managed to do it, in spite of their relatively smaller size compared to the many developers worldwide. And nearly all their 30 games launched around the same release window, talk about precision! As DDI would say:
With over 20 years experience we are the UK’s longest established Development Company, nobody knows more about games development than us.
In their laundry list of games, they have bolstered a variety of unique and appealing games such as Ninjabread Man: Blades of Fury, Anubis II, Billy the Wizard, The Myth Makers and more, most of which are created under the developer’s Popcorn Arcade Range. Data Design Interactive has “built a diverse portfolio of products spanning a variety of categories and target markets”, also noting that they have covered so many video game genres from first-person action, action sports, etc. Now the keyword here is “variety” and if you are creating multiple projects, take this into account so they don’t feel repetitive and redundant. DDI wanted to follow this concept, and here is what IGN had to say on that:
Well, I’ll give the Data Design guys an A for consistency. We’ve rated several of the developer’s Wii projects and they have all scored a 1.0 — a commendably low grade — and now London Taxi Rush Hour is no different.
As with the rest of the quick-production games on the system, this series uses Data Design’s template of the same interface and gameplay mechanics, simply subbing in new characters and animations to make subtle differences for each game.
Monster Trux Arenas is the same game as Offroad Extreme! Special Edition, with a quick vehicle swap and different levels. Everything else is literally the same, and it’s painfully obvious that Conspiracy had Data Design Interactive make a full game, and the split it in two right before release.
Ha ha! Data Design Interactive succeeds again in creating very different titles in its list of 30 Wii games. Quite an impressive feat from a company of their caliber. Now if you don’t like the fact that they’ve created a plethora of original titles for the Wii (why on earth wouldn’t you?!), how about porting a game from another system? Data Design Interactive has filled that bill for you with the announcement of Call of Heroes: Pompolic Wars, developed by Quotix Software, which originated on the PC. The premises actually seems pretty epic too:
A State of Chaos
Years ago a dimensional portal to the Outer Worlds was suddenly opened, and an enemy from the darkness encroached on our world. Led by a demon named Pompolic, armies of demonic hordes quickly overran most of the planet. The origin of Pompolic remains unknown, but it is certain that this malevolent spiritual being possesses supernatural powers. His desire is obvious: possess the people and turn them into minions of his dark army. He wields his power through his servants, the Dark Souls. The Dark Souls, protected by horde of monsters, infiltrate people’s minds and make them slaves of evil. The denizens of our world are on the edge of total annihilation.
Gamespot reviewed Call for Heroes on the PC quite some time ago, so we can already get our impressions on what the game is:
Call for Heroes is about as slapdash a PC game as you’ll find in recent memory. There’s just no excuse for taking something so half-baked and generic and shoving it into a box on the cheap. Call for Heroes ought to be recalled.
So stop showing the hate for Data Design Interactive people! They clearly got the message across: quantity beats quality! When it comes to the most games going gold simultaneously, our little private developing studio manages to work its magic exceptionally well. If we don’t support them by purchasing their software, they’ll never reach this goal:
Data Designs objective is to be a worldwide leader in the development and publishing of quality interactive entertainment software and peripheral products that deliver a highly satisfying consumer entertainment experience.
Now Data Design Interactive, if you were to so kindly hand over the cash bundle you promised me for writing this article, then we’ll be all set! After all, I sourced nearly everything from your site.

2 Comments to “Editorial: Data Design Interactive is Awesome!”
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Kerri
posted on 14/3/08 at 11:01
I tried to contact DDI months ago in regards to getting hold of some review material, even small companies need exposure right? Not even a short reply from the egocentric company. I smirk every time I read a bad review of Ninjabread Man
AcidCrashX
posted on 14/3/08 at 11:44
didnt ign give ninjabread man a 1 or something? hahaha! nice write-up Cheng
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