Carnival Games Uses Havoc Physics

Sometimes, we have to visit the carnival to view some awesome video game physics. It has been announced that Carnival Games will make use of Havok, a physics middleware used to model a variety of the game’s carnival games (repetition intended).

“The Havok physics engine in Carnival Games doesn’t just make things look good – it’s an essential part of game play,” said co-developers Harley Howe and Pat Wilkinson of Cat Daddy Games.

“Havok’s rigid body dynamics, including collision detection, allow us to build experiences for the player that are as realistic and fun as possible. Things like bottles collapsing and falling in the Milk Bottle Throw, and bowling balls spinning and rolling in Bowler Coaster, all leverage rigid body dynamics.”

David O’Meara, CEO of Havok, added: “The team at Cat Daddy Games has cool physics in this fun game, creating realistic opportunities for the player to take full advantage of the capabilities of the Wii Remote.

“As a licensed Wii third party provider, we are delighted at the opportunity to showcase the benefits of the use of physics in gaming to another genre of games.”

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