Dynamite Headdy was developed by Treausre Co. Ltd. for the Mega Drive back in 1994. Easily suitable for a Mario and/or Sonic fan, this game is an excellent platformer that combines many video game elements from previous titles into one satisfying adventure.
The story leaves you in the shoes of Headdy, who has just come to North Town to visit some close friends. Chaos erupts as the town becomes engulfed by fire and evil all lead by the vile puppet king, Dark Demon. In the mix of events, you are captured by a Robo-Collector, but later manages to escape it’s clutches. Unlike some old school games, Dynamite Headdy does the luxury of revealing the story through a cut scene anecdote, including the lineup of important characters. This draws players into the game as important events take place as you progress.
As of Mario and Sonic games, Dynamite Headdy is broken up into level segments and acts. Players will progress through levels and meet up with a boss at the end. The game isn’t as simplistic as Super Mario, but that is because it’s very unique. This odd character, Headdy, cannot do much on his own except jump and shoot out his projectile-styled head at enemies and cranes. Along the way, you’ll find pick ups that’ll enhance his head butting ability into something more powerful or intuitive. Such as future games including Drawn to Life, some pickups are necessary to progress through the level.
Speaking of levels, each vary in style and visuals, making them the perfect eye-candy for old school gamers. The screen is fluttered with colors, which may dazzle or just confuse the player. However, level design maybe the only complaint of Dynamite Headdy. There is nothing wrong with the concept, it’s just the design may seem awkward to the average gamer. So much activity can happen that you may scratch your head and never know you’re getting damaged. Speed runs can become frustrating too, as Headdy isn’t as flexible or swift as Sonic or The Flash.
Dynamite Headdy easily becomes one of my favorite platformers because of how unique it is. Level design can become quirky and awkward, but hopefully that won’t stop people from purchasing it.
Overall Score: 8/10





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