In a recent interview with Sega Nerd and Paul Mottram (senior producer of Crush), it has been speculated that the PSP platformer. Crush, could see some light on the PS2, Wii and DS.
Sega Nerds: Why did you choose to develop the game for the PSP? It seems like it could have transitioned remarkably well to the DS or Wii, and is there a possibility we could see a port in the future?
Mottram: We wanted to create a handheld game, and when we started development, the PSP looked like being the perfect match for Crush. The cerebral nature of the game means that it can be played in short bursts or for prolonged periods where the player can dip in and out of levels.There is no reason why it couldn’t be transferred to multiple different platforms especially the Wii, DS and PS2 and this is something we are thinking about. If we do move Crush onto new platforms, we’d want to ensure that each version fully utilises the strengths of the platform and alternate controls and mechanics it can offer.
Crush is a unique platformer/puzzler developed by Kuju Entertainment and published by Sega. The unorthidox gameplay allows the player to switch from a 2D to 3D persective (vice versa) to solve puzzles. The game came out on May 25, 2007 for Europe, so it’s unknown whether a DS/Wii adaption will follow.

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