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Rayman: Raving Rabbids (Wii)

Rayman Raving Rabbids Box Art Platform Wii
Genre Minigames
Publisher Ubisoft Entertainment, Inc.
Rating 9 / 10
Buy this game from CD WOW!

Introduction

Rayman: Raving Rabbids isn’t your usual Rayman game. There’s no platforming, exploring worlds, or any elements found in the previous games. They’ve dropped that concept for this game, and I personally think it was for the better. “Rabbids” have started trying to take over the world, and you, Rayman, have to stop them. They capture you, and force you to compete in minigames. If you win that day’s rounds (There are 4 + a boss level), you get a plunger. What you do with it… Nobody knows.

Rayman: Raving Rabbids is a launch title for the Nintendo Wii, but it is also ported to the Ps2 and PC. I don’t know if you’d have as much fun playing them without the new Wii’s motion sensing material.

Gameplay

The gameplay of this game is hard to describe, because it consists of different minigames all taking different use of the Wii remotes functions. Some games work really well, but others could of used more time.

Because the Wii remote is new to us, it is definately a blast playing the game by shaking the remote, or aiming it at the screen to hit the bunny with a plunger. The frame rate plays at a steady 30 frames per second, with only the minor drop in a few minigames.

The gameplay handles sort of how you’d expect. To throw something, you flick the remote like your throwing something, to twirl a cow around, you hold the remote up and work it in a lasoo motion. Very effective. There are different types of gameplay, such as “skill” and “workout”. In the workout ones, it’s all about shaking fast, or doing a move that will tire you out (Bunnies never give gifts, bunnies don’t like carrot juice) while skill is all about being gentle and controlling the right thing (Bunnies are slow to react). Not all the minigames control well, which is a shame. Take Bunnies have natural rhythm for example. This game has a bug, that no matter how hard you try, Rayman on screen doesn’t punch. It’s fluffy annoying, and this was overlooked by Ubisoft and the game testers. Some games are just perfect. Take the plunger shooting games for example. You basically aim at the screen and press b to fire. It’s simple, it works.

Graphics

The graphics in this game are excellent. Especially since the Wii is only roughly 2 times stronger then the Gamecube, this game has a nice “clean” look to it. The bunnies have smooth animation, and it really looks like they are evil bunnies. It supports EDTV/HDTV and 50Hz/60Hz modes. The game however does not run at 480p, but does run in 16:9 widescreen. (Which is alright if your not an overly big graphic whore)

The backgrounds are well done. They suit the environments, and give the level the feel it needs. If you are playing on a tropical island, there will be ocean, mountains, with a bit of forest terrain. All detailed to the art style it achieves.

When combining the bunnies with the background, they compliment each other and its just stuff like that which rock the house.

Audio

The sound in this game is brilliant. Whether it’s the sound of a cow slamming into the earth, a bunny screaming for it’s life, or just generally a hammer hitting one of their heads… It all sounds sexy. Even if you don’t have a bunny killing fetish, you will still laugh out loud to the sounds of their screams. It uses Dolby Pro Logic 2 which is very clear. It even has music based levels, and you can really hear the funkiness of the sound..

The soundtrack matches the genre of this game perfectly. It’s bouncy and fun, and could easily go into anyones MP3 player. Even the graveyard theme has some kind of comical sound to it.

Lasting Appeal

This game is very short. There, i said it. Somebody shoot me. It took me roughly 5 to 6 hours to finish, spanned across 4 days. I still say the lasting appeal is excellent. Why you might say… But what i speak = truth

Multiplayer Mode. The game just gets better. Hearing rabbits scream in front of you and your mates is awesome, especially when you are competing to hit them on the head the most times with a hammer. It’s minigames like those that make you want to play the game all again. With all 75 minigames that you unlocked, you can play them multiplayer. Some simultaneous, and some you take in turns. The story mode will die very quickly, you’ll probably only want to do it once, but multiplayer will have you coming back for more.

Overall

Some may disagree, but i think it’s a great addition to any Wii collection. The crude humour this game offers, in connection with the art style. You’ll regret it in years to come if you can’t find a copy. I think half the games value is hearing those screaming rabbits. Man it’s like a fetish

9.0/10

5 Comments

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  • emi

    #1 posted on 22/1/07 at 9:23

    Re: Bunnies have natural rhythm bug (euro version)

    The fix is to set your TV to 60hz.

  • chadica

    #2 posted on 26/1/07 at 21:34

    RE

    ( 22/1/07 9:23

    Re: Bunnies have natural rhythm bug (euro version)

    The fix is to set your TV to 60hz.)

    thanks thankyou thank thankyou so god dam much you is the god

  • FreakyLime

    #3 posted on 4/2/07 at 11:25

    I did it the hardway (By actually winning :( ). Theres an alternate way. when the thing stops rayman stops punching, pause the game, swing, and unpause. Fixed :)

  • [...] Of course you do. Click <a href=”http://www.wiids.co.uk/2007/01/15/rayman-raving-rabbids-2/”>this link</a> to read my review on the latest Rayman. It’s hosted on the site I write and moderate for, so check out that site too. [...]

  • frustrated rabbid killer

    #5 posted on 5/1/08 at 19:56

    Oh my god thank you so much for telling us about the 60hrz thingy. I was fit to go on a major killing spree!!!
    It really was the most frustrating thing Ive ever come accross. brought the game back 3 times!!!

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